Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Tuesday, 3 December 2013

Intro to 3D - Final Render

Today I finished the last part of my vending machine and rendered it in Marmoset. I'm very happy with how it turned out and felt that I learnt a lot from this project. 


Saturday, 23 November 2013

Intro to 3D - Base texture colours

Today I started texturing my vending machine. At the moment I'm only doing base colours on the diffuse map just to make sure I have a colour scheme that works and I like. 




Friday, 22 November 2013

CDDA - Environment 3D mockup

I just finished work on a 3D model of a previous environment design I did a while back. I did this because it will help tremendously with the perspective of the scene as there are a lot of objects and many of them are round too which would further complicate drawing them. I also took the opportunity to make some plans for the lighting of the scene. My final scene may look a little different composition wise but it will be pretty similar. I also want to darken some areas as the scene is too bright, I wish to darken the back wall quite a bit and make lots of shadows in the scene too. This didn't take long either so I think making it will pay off in the long run.


Wednesday, 20 November 2013

CDDA - Prop final angle

Today I started work on my prop beauty shot. After struggling to get the spheres and head of the prop right on my line work I decided to restart and use a 3D model render to help me. Essentially I modeled my hammer pick and then chose an angle and rendered it. After this I took it into Photoshop and traced the edges making a few small changes here and there. Tomorrow I will colour the design.



Tuesday, 29 October 2013

Intro to 3D - Model updates

Today I have made a few changes to my vending machine, hopefully the last model changes. I removed all the bolts and gaps in and on the vents as these can just be textured on and are not worth wasting polygons on. Secondly, I changed how the bottles are dispensed (again!). They now come out of a machine at the bottom and then land on a ramp which safely deposits at the end for the patron to take. The third change was that I optimized my model, getting rid of about 500 vertices. Lastly I made the gaps on the top and side of my machine wider to emphasize them.

Sunday, 27 October 2013

Intro to 3D - Render update

 Today I found a way to solve a problem I was having with my vending machine model, the shadowed edges. I tried several times to edit the edge positions with no luck and even tried remodeling the whole body of the machine but the method used too many polygons. I found a way of editing the normal's of the object (something I previously didn't understand correctly) and softened the edges all the way round the shape. The first screenshot is before the change whilst the second is after the change. This makes me feel much happier about my model.



Thursday, 24 October 2013

Intro to 3D - 3D Model

Today I finished my 3D model for my vending machine concept. We had a polygon limit of 4500 triangles which I kept to. I'm quite happy with the model but I found the main body quite hard to keep within the poly limit without losing quality. As you can see in the render below the body has areas which don't appear curved towards the back of the image. I would have liked more polygons to add to the plug yet I don't feel I had any polygons which weren't necessary in the model. Overall I am happy with the model though and look forward to adding textures to it.