Concept Development for Games

Saturday, 23 November 2013

Intro to 3D - Base texture colours

Today I started texturing my vending machine. At the moment I'm only doing base colours on the diffuse map just to make sure I have a colour scheme that works and I like. 




Posted by Unknown at 04:44
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Labels: 3D, Diffuse, Maya, Photoshop, Texture, Vending Machine

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Blog Archive

  • ▼  2013 (66)
    • ►  December (21)
    • ▼  November (22)
      • CDDA - Prop beauty shot edit
      • Intro to 3D - Base texture colours
      • CDDA - Environment 3D mockup
      • CDDA - Hammerpick beauty shot
      • CDDA - Life drawing no model
      • CDDA - Artist Research
      • CDDA - Prop final angle
      • CDDA - Prop thickness
      • CDDA - Character Pose
      • CDDA - Character beauty shot pose work
      • CDDA - Back character view and turnaround board
      • CDDA - Character texture reference/underlay
      • CDDa - Life drawing - Texture
      • CDDA - Character side view
      • CDDA Colour Schemes
      • CDDA - Character Front
      • CDDA - Photo Manipulation
      • CDDA - Character full body
      • CDDA - Prop final design
      • CDDA - Prop thumbnail development
      • CDDA - Prop thumbnails
      • CDDA - Life Drawing - Pastels
    • ►  October (23)
Ethereal theme. Powered by Blogger.