Showing posts with label Dispenser. Show all posts
Showing posts with label Dispenser. Show all posts
Tuesday, 29 October 2013
Intro to 3D - Model updates
Today I have made a few changes to my vending machine, hopefully the last model changes. I removed all the bolts and gaps in and on the vents as these can just be textured on and are not worth wasting polygons on. Secondly, I changed how the bottles are dispensed (again!). They now come out of a machine at the bottom and then land on a ramp which safely deposits at the end for the patron to take. The third change was that I optimized my model, getting rid of about 500 vertices. Lastly I made the gaps on the top and side of my machine wider to emphasize them.
Tuesday, 8 October 2013
Intro to 3D - Vending machine concept progression
I was set the task of designing, creating, texturing and rendering a vending machine for my Intro to 3D module at University. These are some of my initial design sketches:
I decided on the machine on the lower half of the page above. I went and did small thumbnails of details on the vending machine, a mood board giving a feel of the object and a digital drawing of the machine from the front and side views.
I then progressed the design further by creating 4 pictures of the machine from different angles, all to scale, a colour perspective drawing and a digital board for it.
Next I am going back to make changes to the design, namely how the bottles dispense, a coin slot, a form of power and to add more textures to the perspective drawing to give it a more real look.
Labels:
Art,
Bottles,
Concept,
Development,
Digital,
Dispenser,
Games,
Jukebox,
Traditional,
Vending Machine
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