Showing posts with label Dispenser. Show all posts
Showing posts with label Dispenser. Show all posts

Tuesday, 29 October 2013

Intro to 3D - Model updates

Today I have made a few changes to my vending machine, hopefully the last model changes. I removed all the bolts and gaps in and on the vents as these can just be textured on and are not worth wasting polygons on. Secondly, I changed how the bottles are dispensed (again!). They now come out of a machine at the bottom and then land on a ramp which safely deposits at the end for the patron to take. The third change was that I optimized my model, getting rid of about 500 vertices. Lastly I made the gaps on the top and side of my machine wider to emphasize them.

Tuesday, 8 October 2013

Intro to 3D - Vending machine concept progression



I was set the task of designing, creating, texturing and rendering a vending machine for my Intro to 3D module at University. These are some of my initial design sketches:




I decided on the machine on the lower half of the page above. I went and did small thumbnails of details on the vending machine, a mood board giving a feel of the object and a digital drawing of the machine from the front and side views. 



I then progressed the design further by creating 4 pictures of the machine from different angles, all to scale, a colour perspective drawing and a digital board for it.




Next I am going back to make changes to the design, namely how the bottles dispense, a coin slot, a form of power and to add more textures to the perspective drawing to give it a more real look.