After showing my previous version of this beauty shot to my lecturer she showed me a few parts of the beauty shot that could use improving which I hadn't really noticed until after having them pointed out for me. The most major change was the gold shading.There wasn't enough contrast between light and dark to give a real 3D feel for the image. I've gone through and added much heavier shadow on the left side using a mix of brown and a mustardy green colour. The other change was only minor being that the hammer and pickaxe were more or less grey scale. I have added hints of blue, mainly to the darker areas to make the shapes more interesting to the eye and more realistic. I intend to leave this image alone now unless I happen to have spare time once all my work is finished (which is unlikely).
Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts
Wednesday, 27 November 2013
Friday, 22 November 2013
CDDA - Hammerpick beauty shot
Today I finished my beauty shot of my prop, the hammer pick. It was quite fun to do and taught me a lit about metal textures, specifically gold, and photo overlays. I ended up making the gold quite dirty because I didn't really like how it looked when it was clean.
Wednesday, 20 November 2013
CDDA - Prop final angle
Today I started work on my prop beauty shot. After struggling to get the spheres and head of the prop right on my line work I decided to restart and use a 3D model render to help me. Essentially I modeled my hammer pick and then chose an angle and rendered it. After this I took it into Photoshop and traced the edges making a few small changes here and there. Tomorrow I will colour the design.
CDDA - Prop thickness
Today when contemplating what angles to draw my prop from I realized that I had not drawn how thick the hammer pick is. Whilst reasonably simple for the majority of it being spheres and a cylinder, the head could have caused problems later on. As you can see in the picture, the head is the widest part and just below it you can see the end of the pick and how wide that is. The bottom also has a few varying degrees of thickness but nothing too major. I did this as a thumbnail as it didn't really matter as to the detail, just the actual shape and silhouette of it.
Labels:
Digital Art,
Prop,
Proportions,
Silhouette,
Thick,
Thumbnail,
Warhammer,
Wide
Friday, 8 November 2013
CDDA - Prop final design
Today I finished off my final war hammer/pickaxe design. I worked from my previous design created from a mash up of thumbnails based off my original designs. Whilst this isn't a detailed picture below, it does not all the details that will go on the hammer. It has some runes coming out of the gold near the top. The red gems are rubies which all come out of the prop a bit. The gold circles are all spherical too. I like the design and hope I will be able to make a great beauty shot of it for my prop development board.
Wednesday, 6 November 2013
CDDA - Prop thumbnail development
I further developed my thumbnail artwork that I did earlier. I mixed the thumbnails that I said I was going to mix and came up with 3 similar designs that I really like. All 3 have the same handle, pick and bottom on them as this was something I liked. I kept the handle similar to my initial design for a war hammer but changed the middle decoration to circles like my first thumbnail sketch as I preferred this look because it makes the weapon appear more attractive and interesting to the eye. The first hammer has a large round head as in my first thumbnail drawing. Whilst interesting, the shape would not be efficient and that is something I believe Dwarfs to be.
On my second design I changed the hammers head to being completely square. I also changed the head of the staff to be completely square on the top. Whilst more practical I just found the design unattractive and was unhappy with it.
My last design is my favorite. It's a compromise between the two previous designs. It is more efficient yet still an interesting round shape. The curve is even on the hammers head which I believe would lead to it being easier to use. The top of the handle is extended a little too as I felt it looked better. This is the design I wish to pursue and will come up with a more detailed sketch soon before moving on the beauty shots of it.
Saturday, 26 October 2013
CDDA - Prop - The Hammerpick V3
This is my third prop design, this time in the form of a two handed warhammer. I like the shape of this design and the head has a nice shape too yet I'm not sure I'm fond of the handle decorations. Overall, this is my favourite design of the three I've created and the one I would like to develop. I think that the next step forward with this design will be to redesign the handle similarly to the second designs handle. Following that I will move on to detailing colours and engravings on the hammers head.
CDDA - Prop - The Hammerpick V2
After researching areas of my previous weapon today I was ready to make a new design that featured the same key idea of a hammer and a pickaxe. I want to try and get a variety of shapes for the weapon on my initial designs before I choose a shape to define in more detail. My previous weapon was shaped very much like a pickaxe apart from the head of the weapon. This is much more like a 2 handed warhammer in looks. I like how the head of the weapon came out, more so than my first weapon, yet I am not sure about the handle. If I choose to further this design I will most likely change the handle and add more decoration to the center of the weapon's head.
CDDA - Prop reference images
Having come up with an idea for my prop design yesterday, I decided to research the prop by collecting images today. I looked up different kinds of weapon grips, the sizes of hammers and their shapes, pickaxes and what people believe Dwarf writing to look like.
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