Today I finished the last part of my vending machine and rendered it in Marmoset. I'm very happy with how it turned out and felt that I learnt a lot from this project.
Showing posts with label Photoshop. Show all posts
Showing posts with label Photoshop. Show all posts
Tuesday, 3 December 2013
Saturday, 23 November 2013
Intro to 3D - Base texture colours
Today I started texturing my vending machine. At the moment I'm only doing base colours on the diffuse map just to make sure I have a colour scheme that works and I like.
Friday, 22 November 2013
CDDA - Hammerpick beauty shot
Today I finished my beauty shot of my prop, the hammer pick. It was quite fun to do and taught me a lit about metal textures, specifically gold, and photo overlays. I ended up making the gold quite dirty because I didn't really like how it looked when it was clean.
Wednesday, 13 November 2013
CDDA - Photo Manipulation
So today I did a photo manipulation to give an example of some of the things that might go in my environment. It was quite a new experience to me which I found tricky at first, taking me a long time to put my first item into the environment and feeling that it didn't really fit. Once I started adding light and shadows to the objects they began to sit a lot better in the environment. Also changing the hue to a more orange colour helped them fit in too. I think that I may do something along this line of track when drawing my final environment to sketch over as it could be really useful for getting perspective and shapes right. Overall I enjoyed making this and think it's a viable way of developing ideas for environments.
Labels:
Anvil,
Bellow,
Digital,
Environment,
Hammer,
Hue,
Light,
Manipulation,
Mine,
Minecart,
Photo,
Photoshop,
Pickaxe,
Retouching,
Saturation,
Shadow,
Stool
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