Showing posts with label Polygon. Show all posts
Showing posts with label Polygon. Show all posts

Tuesday, 29 October 2013

Intro to 3D - Model updates

Today I have made a few changes to my vending machine, hopefully the last model changes. I removed all the bolts and gaps in and on the vents as these can just be textured on and are not worth wasting polygons on. Secondly, I changed how the bottles are dispensed (again!). They now come out of a machine at the bottom and then land on a ramp which safely deposits at the end for the patron to take. The third change was that I optimized my model, getting rid of about 500 vertices. Lastly I made the gaps on the top and side of my machine wider to emphasize them.

Sunday, 27 October 2013

Intro to 3D - Render update

 Today I found a way to solve a problem I was having with my vending machine model, the shadowed edges. I tried several times to edit the edge positions with no luck and even tried remodeling the whole body of the machine but the method used too many polygons. I found a way of editing the normal's of the object (something I previously didn't understand correctly) and softened the edges all the way round the shape. The first screenshot is before the change whilst the second is after the change. This makes me feel much happier about my model.



Thursday, 24 October 2013

Intro to 3D - 3D Model

Today I finished my 3D model for my vending machine concept. We had a polygon limit of 4500 triangles which I kept to. I'm quite happy with the model but I found the main body quite hard to keep within the poly limit without losing quality. As you can see in the render below the body has areas which don't appear curved towards the back of the image. I would have liked more polygons to add to the plug yet I don't feel I had any polygons which weren't necessary in the model. Overall I am happy with the model though and look forward to adding textures to it.