Concept Development for Games

Showing posts with label Diffuse. Show all posts
Showing posts with label Diffuse. Show all posts

Saturday, 23 November 2013

Intro to 3D - Base texture colours

Today I started texturing my vending machine. At the moment I'm only doing base colours on the diffuse map just to make sure I have a colour scheme that works and I like. 




Posted by Unknown at 04:44 No comments:
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Labels: 3D, Diffuse, Maya, Photoshop, Texture, Vending Machine
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Blog Archive

  • ▼  2013 (66)
    • ▼  December (21)
      • CDDA - Evaluation
      • CDDA - Final artwork - Face update
      • CDDA - Prop turnaround board
      • CDDA - Prop turnaround progress
      • CDDA - Environment beauty shot changes and referen...
      • CDDA - Environment beauty shot
      • CDDA - Environment no linework
      • CDDA - Environment base colours
      • CDDA - Environment lighting
      • CDDA - Final environment linework
      • CDDA - Final environment mock
      • CDDA - Environment further development
      • CDDA - Envrionment development
      • CDDA - Character reference photos
      • CDDA - Facial expression board
      • CDDA - Life drawing - Woman model
      • CDDA - Character Beauty Shot
      • CDDA - Character beauty shot update
      • CDDA - Turnaround Colour
      • Intro to 3D - Final Render
      • Intro to 3D - Textures
    • ►  November (22)
    • ►  October (23)
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