This morning I have completed my base colours for my environment scene. It's pretty simple. I worked alongside my character and prop beauty shots as I want the colours to be similar in a sense as I feel that the Dwarfs would be a very united people and such use a similar colour palette. The pillars are made with a kind of iron/stone hybrid (my prop hammer and pickaxe material), the torch is silver (prop handle) but the shadow has made it look too dark, the gate is gold (prop decoration) and the lettering ruby (as is the writing on my prop). The floor is a kind of light stone, similar to a sand colour, whilst the main path is iron which I plan to have some kind of engraving on. The path has occasional red rugs and the gold diamonds will likely be a similar design to them. Below you can see in order, base colours with base shadow, base colours with both base light and shadow, a pattern I may apply to the iron path and then possible rug patterns. I will next get rid of my linework and then find textures for all the materials (though I may use the same as in my prop). Once that's done I will update on here again. It should be done today and then I plan to try and start neatening up the shadows in the scene first before adding the lit areas and highlights.
Sunday, 8 December 2013
Saturday, 7 December 2013
CDDA - Environment lighting
Here is the base light/shadow on my line drawing of my environment. I quite like it as I get a large range of colours with a few contrasting areas which adds to the attraction of the image. I decided to give the door a glow as it looked very bland with just the torch. Tomorrow I move onto base colours, textures and a start on the shading.
CDDA - Final environment linework
So this is my base line work for my environment. I kept it very similar to my mock up just changing and adding some details. The marks going into the pillars are mainly to break up the environment lighting a little, it could become very bland otherwise. My next step is to block out some shading. I think that I may have not put enough light sources in the scene (the torch will be lit in the final shot and there is one on the other side of the hall) so I may add torches towards the door too or maybe have the circles emanate a slight light source, it is a fantasy world after all.
CDDA - Final environment mock
This is the mock up for my final environment. I went for a design similar to my very first but neatened up. I plan to add more torches on either side and have all the spacing done correctly but this is a very basic version of it. Whether I'll be happy with the final image I don't know but I feel that the geometry here is simple enough that I can finish it to a passable level at least.
CDDA - Environment further development
Following my post earlier regarding my environment design I went away and created this. Whilst I like symmetrical theme kind of thing I don't think it looks very good. In order to have the idea work I would have to place the pillars out wider to make the tunnel wider but the I don't think that would work in this kind of setup. I'm going to go away and try to make some kind of idea that works from what I have. I may end up creating something more similar to my original design or may do something similar to this but more to my liking, I shall see.
CDDA - Envrionment development
Today I started work towards the completion of my final piece of work needed for my module, my environment beauty shot. Environments are something I have little experience in drawing and creating so I have struggled a bit. I decided to choose a reasonably simplistic idea that I originally had as I did not want to be too ambitious with my design, better to have a simple, well created piece of art than a great idea that is executed poorly. It is essentially a tunnel with a series of pillars on either side. To this original design I have added a back door to it. I also plan to add torches to line the halls. I'm planning to have my vanishing point more central to the image and slightly lower than on my digital version. I also plan to add some small decorations to the image too yet I don't really know what would fit at the moment, the only idea I have is some kind of weapon plaques showcasing the Dwarfs blacksmiths skills. Anyway the environment is developing albeit slowly.
Friday, 6 December 2013
CDDA - Character reference photos
Labels:
Blacksmith,
Dwarf,
Expressions,
Face,
Faces,
Facial,
Images,
Photos,
Reference
Subscribe to:
Posts (Atom)




















