Showing posts with label Hallway. Show all posts
Showing posts with label Hallway. Show all posts

Saturday, 7 December 2013

CDDA - Environment lighting

Here is the base light/shadow on my line drawing of my environment. I quite like it as I get a large range of colours with a few contrasting areas which adds to the attraction of the image. I decided to give the door a glow as it looked very bland with just the torch. Tomorrow I move onto base colours, textures and a start on the shading. 


CDDA - Final environment linework

So this is my base line work for my environment. I kept it very similar to my mock up just changing and adding some details. The marks going into the pillars are mainly to break up the environment lighting a little, it could become very bland otherwise. My next step is to block out some shading. I think that I may have not put enough light sources in the scene (the torch will be lit in the final shot and there is one on the other side of the hall) so I may add torches towards the door too or maybe have the circles emanate a slight light source, it is a fantasy world after all. 


CDDA - Final environment mock

This is the mock up for my final environment. I went for a design similar to my very first but neatened up. I plan to add more torches on either side and have all the spacing done correctly but this is a very basic version of it. Whether I'll be happy with the final image I don't know but I feel that the geometry here is simple enough that I can finish it to a passable level at least. 


CDDA - Environment further development

Following my post earlier regarding my environment design I went away and created this. Whilst I like symmetrical theme kind of thing I don't think it looks very good. In order to have the idea work I would have to place the pillars out wider to make the tunnel wider but the I don't think that would work in this kind of setup. I'm going to go away and try to make some kind of idea that works from what I have. I may end up creating something more similar to my original design or may do something similar to this but more to my liking, I shall see.


CDDA - Envrionment development

Today I started work towards the completion of my final piece of work needed for my module, my environment beauty shot. Environments are something I have little experience in drawing and creating so I have struggled a bit. I decided to choose a reasonably simplistic idea that I originally had as I did not want to be too ambitious with my design, better to have a simple, well created piece of art than a great idea that is executed poorly. It is essentially a tunnel with a series of pillars on either side. To this original design I have added a back door to it. I also plan to add torches to line the halls. I'm planning to have my vanishing point more central to the image and slightly lower than on my digital version. I also plan to add some small decorations to the image too yet I don't really know what would fit at the moment, the only idea I have is some kind of weapon plaques showcasing the Dwarfs blacksmiths skills. Anyway the environment is developing albeit slowly.